Showing posts with label female. Show all posts
Showing posts with label female. Show all posts

Friday, 12 October 2012

Vermillion Splash - Progress



So I've been working on this a bit, I spent a good 4 hours trying to figure out how to render the laser trail. I'm not totally happy with it but I think it'll do.

Obviously its not done yet, I've been wrestling with the metal of her boots and wrenches and am yet to settle on a method and look for them. My course starts on Monday so I'm probably going to take a short break from heavy art just so I can be refreshed and not burnt out for when it begins.

Sunday, 30 September 2012

Vermillion Splash Art WiP Again.



So I've done a bit more on this, and I think i've completed the face.

Most of it's still just groundwork and obviously there will always be some touch ups to be done at the end but i'm pretty pleased with how this is going.

Saturday, 29 September 2012

Vermillion Splash Art - WiP



So yeah a couple more work in progress pieces for the splash art for Vermillion.

I'm trying a method of painting I saw on one of the League of Legends art spotlight videos, hopefully it'll work out, though im finding some of it a little difficult to do I think it's mostly just a case of keeping at it.

Tuesday, 25 September 2012

Blaise - The Zealous Exterminator




So these are some initial concept doodles for a new character Blaise. she's a pest control officer in a very polluted city famous for it's chemical experiments.
Her lore is below to give a bit more context. In gameplay she's based on using different canisters of chemicals as a firing mechanism for her gun. Gaining passive effects depending on which canisters she's plugged into the gun.


Zaun is a dangerous place, few would dispute that, but there are many more perils in the city than might immediately spring to mind. The pollution, the machinery, the street gangs and the scientists looking for subjects to experiment on. All of these pale in comparison to some of the creatures that crawl from the undercity and prowl the alleys. Twitch's inclusion into the league and his fight for his people made it very clear the kinds of things that the slurry of chemicals floating around in Zaun's pipes and sewers could produce. Sentient rats however are just about one of the least threatening things Zaun's hidden melting pots of chemicals have produced. The creatures the city has produced are the strongest argument for those that deny the existence of the void, passing creatures such as Cho'Gath and Kha'zix off as things created by the chemical soup under Zaun.

With all these monstrosities walking around the city it stands to reason there are people tasked with dealing with them. Blaise is one of these people, a member of the Zaun Pest Control squad. In fact Blaise is the ZPC's founder and only member, and as such spends her days hunting and trapping and killing the many threats the native creatures of Zaun represent. After years of doing this Blaise has become more than a little fanatical about her profession, loudly revelling in the sport of the job. She has gained a reputation around the bars of Zaun for vocally objecting to certain champions participating in league matches. This was all considered part and parcel of her job to make the streets safe until one day a match was broadcast that proved to be the last straw. Eye witnesses say that in the middle of a skirmish between two of the League's newest members, Rengar and Kha'zix, Blaise smashed her glass on the bar and without saying a word got up and left the bar. The next time she was seen was when she arrived at the Institute of War.

"You know, after all these years cleaning up the vermin in Zaun... I'm beginning to feel like its not the only place that needs a good old fashioned purge." - Blaise, The Zealous Exterminator.

Tuesday, 18 September 2012

Vermillion, Splash art

So I decided to do a full splash art for Vermillion, it's not done, not even close. But I wanted to post up a couple of WiP images.



These are kinda 3 stages but there's been a lot of back and forth between these images, and will probably continue to be such.


Fluh'skz - The Light of the Void

So I entered a little contest. Basically the point was to design a Champion for League Of Legends based on the theme 'Light' within 90 minutes.

I did some quick doodles of ideas for her look so I thought i'd stick em here.


And her lore:

Fluh'skz remembers little of how she ended up in the void, something about a ritual in a town, and a vague memory of her father. She does remember the cold, the dark and the noises, the scuttling, the chittering and the occasional roar. But mostly she remembers the light. As she sat there alone, afraid, she was approached by a creature. It looked like a woman, a woman who was bursting at the seams with light. The thing had touched her gently and she had filled with light.

With the light came knowledge. She knew what she must do, she was the light of the void, the contrast, the juxtaposition, she had to exist and she had to shine. That is what she did inside the void. Until one day, she came across a young, alone, scared girl, and then she knew what must be done. She touched the girl, and left the void through the rift the girl had opened. she returned to the world from whence she came, to find her father. Time does not work in the void as it does in Runeterra, and now Fluh'skz had ensured that both the Void and the world beyond it had a light. For better or for worse.

"They say the void is a dark place with many shadows and no light. But there can be no shadows without light." - Kassadin, The Void Walker


Monday, 10 September 2012

Vermillion - Final (pending) design.


So this is the pending final design for Vermillion. I'm pretty pleased with this, think it draws on all the references I want it to. Her Piltovian heritage (League of Legends Nation) The fact she is a street youth of sorts, but while simultaneously keeping the inspiration from Jet Set Radio Future.

Tuesday, 4 September 2012

Cinder quick design


This is a quickly doodled design for a character im designing for a contest on the League of Legends forums. She's designed to be a warrior studying to be an embodiment of the fire element from the chinese Wu Xing system. 

Clause 22 draft posters




So these are some draft versions of promotional posters/flyers for the comic me and my friend are working on.

These feature beta designs for the characters but I'm quite enjoying them.

Tuesday, 28 August 2012

Vermillion - The Supersonic Prodigy. More designs


So a few more design ideas for Vermillion. These were done quite quickly, to just get ideas down, hence the lack of shading. More than likely I will take elements from some of these and mix and match them and the overall designs are a little.. odd.


More than anything this design is just a bit bland, I might try working some further details or points of interest into the clothing at a later point though.


Since she comes from the Steampunk styled city in League of Legends lore I thought I should try a sort of full victorian vibe. I like it but the clothing does clash a little with the skates and wrenches I feel.


This was a fairly punky modern take, I think there's some promise here if I were to take it and work it to be a little more fantasy based perhaps.


I wanted to just put up an image of her tag too as I'm quite pleased with it. I think the thing I like the most is the paint splatters on the eyes to make it look like a feminine smiley by resembling eyelashes.


Monday, 27 August 2012

Vermillion - the Supersonic Prodigy


So I finished this design. Took a little longer than I would have liked but that was mostly due to researching steam train wheels for the boots and trying to figure out how the wrenches and boots should look.

That and coming up with the tag/logo for her. 

Pretty pleased but I want to experiment with some more punky clothes. Looking into Jet Set Radio Future and some cyber punk. especially since JSRF is one of the main influences behind the basic idea for Vermillion.

Friday, 24 August 2012

Vermillion - The Supersonic Prodigy, a WiP


So I'm back from gamescom and I've been working on Vermillion a little more. This is a half done image but I wanted to get something up.

I have a few sketches, mostly faces, that I did while away but my scanner is being temperamental, so I'll likely have a wrastle with it tomorrow.

Like most of my stuff this is just a concept, just an idea on paper, no idea how much like this she's gonna end up. Pretty pleased with the wrench idea, where they open up into laser cutters.

Tuesday, 7 August 2012

Vermillion - Silhouettes and sketches




So just a few more ideas I was getting down for Vermillion. Mostly without details here. I need to do some hard thinking about how the skates will work and about some of the details of the clothing and stuff but that'll come a bit later.

Monday, 6 August 2012

Vermillion - a couple of new sketches


So this is actually a scan cos my Inkling went full out wacko on me and I think I need to do some investigation in what not to do when using it.

Again just some quick ideas on paper, nothing too fancy.

Friday, 27 July 2012

Character sneak peek - Vermillion

So this is essentially a glance at an initial concept of a new character that I intend to start working on soon. This is just an early idea so she might end up looking completely different, but we'll see once I start playing around with the design a bit more.


Wednesday, 25 July 2012

Metroid Resonance - Samus

So this is some more stuff from the Metroid project. This is my attempt to try and design a new suit for Samus.



Since it was based on european folklore I thought having a sort of medieval knight feel to the suit would be a cool idea. I played around with having her in a full silver outfit but it kinda ended up looking a little too much like a federation trooper for my liking.
I ended up sticking with the core orange and red colouring as it was a fast-track way to make it look like Samus, and layering the 'armour' on actually accentuated the idea of a knight's battle-garb.


This was kinda my final reference sheet, but I'd like to stress that it's not done with modelers in mind, it was for me to draw from, so the proportions are not great and some of it doesn't work so well in 3D.


Sunday, 22 July 2012

Design sheets - The Soulmate + The Trickster



The final culmination of the design work for the Soulmate and Trickster. 
These were made to be modeled from and I have since figured out ways to improve this.

Saturday, 21 July 2012

The Trickster - early development




For the same project, early designs for a 'Trickster' character for a Fantasy RPG game.

The Soulmate - early development



Again, quite old now, but some development pieces for the 'Soulmate' character. This would be the leading female for a fantasy rpg style game.