Ok well I've been pretty quiet for a while, that's mostly because I've been participating in my 'Character design with Stephen Silver' course on Schoolism.com. I'll be making some updates pertaining more closely to that soon, but I wanted to stick up some quick character work I did today.
The character is Greave Brigandine. He's a creature made from magical energies to be a knight. Originally he was a full on lion man but i've been playing around with making him a human with a kinda liony feel.
I was trying to apply the myriad of thing I've been taught so far on the course, mostly I am trying to vary my character shapes a lot more as getting bogged into similar designs is one of my weaknesses. Obviously it's not all going to come at once but I think some of the stuff here is pretty decent.
Doodlings and designs from an aspiring concept artist.
Showing posts with label non-human. Show all posts
Showing posts with label non-human. Show all posts
Tuesday, 13 November 2012
Tuesday, 18 September 2012
Fluh'skz - The Light of the Void
So I entered a little contest. Basically the point was to design a Champion for League Of Legends based on the theme 'Light' within 90 minutes.
I did some quick doodles of ideas for her look so I thought i'd stick em here.
I did some quick doodles of ideas for her look so I thought i'd stick em here.
And her lore:
Fluh'skz remembers little of how she ended up in the void, something about a ritual in a town, and a vague memory of her father. She does remember the cold, the dark and the noises, the scuttling, the chittering and the occasional roar. But mostly she remembers the light. As she sat there alone, afraid, she was approached by a creature. It looked like a woman, a woman who was bursting at the seams with light. The thing had touched her gently and she had filled with light.
With the light came knowledge. She knew what she must do, she was the light of the void, the contrast, the juxtaposition, she had to exist and she had to shine. That is what she did inside the void. Until one day, she came across a young, alone, scared girl, and then she knew what must be done. She touched the girl, and left the void through the rift the girl had opened. she returned to the world from whence she came, to find her father. Time does not work in the void as it does in Runeterra, and now Fluh'skz had ensured that both the Void and the world beyond it had a light. For better or for worse.
"They say the void is a dark place with many shadows and no light. But there can be no shadows without light." - Kassadin, The Void Walker
Tuesday, 4 September 2012
Cinder quick design
This is a quickly doodled design for a character im designing for a contest on the League of Legends forums. She's designed to be a warrior studying to be an embodiment of the fire element from the chinese Wu Xing system.
Saturday, 28 July 2012
Sidney Thibault's Z-brush Eld.
So this magnificent thing is Sidney Thibault's ( sidartz3d@gmail.com ) Z-brush model of Eld Nylund, the Ally.
As I'm sure you can tell he changed some stuff (man the boots are so cool I'm totally stealing them for something) and took some artistic license with the design, mostly because my turnarounds weren't perfect, but also because he wanted to present a more realistic depiction of the character than I had.
Having him model this was a fantastic learning curve for me, both communication wise and in figuring how to present my work for modelers.
He is a seriously great modeler and I worked with him on the Lego Inception project, he is a most excellent team mate too!
Friday, 27 July 2012
Risto - Yordle jewel thief
Just a few sketches I did for another League of Legends character idea. He's a yordle (a race of small cat/rodent/gnome-like creatures from the game) who uses drills. This one's heavily influenced by the game mechanics we've come up with.
Main problem is we haven't got a lore for him yet so these preliminary sketches are all i've done since as a character he's very up in the air.
Wednesday, 25 July 2012
Tuesday, 24 July 2012
Greater Diyr - Advanced concepts
Advancements on the Sci-fi troll design. As you can see from the mini Samus it was intended for a hypothetical Metroid game. The name 'Diyr' is from a creature of European folklore similar to a troll.
Monday, 23 July 2012
Sunday, 22 July 2012
The Ally - Eld Nylund
Final results for the Ally character named Eld Nylund.
More pleased with the turnaround sheet than the painting. As I said in the other post I have since improved my techniques for turnarounds.
Labels:
Ally,
Character,
Eld Nylund,
Fantasy,
male,
non-human,
Turnaround
Design sheets - The Soulmate + The Trickster
The final culmination of the design work for the Soulmate and Trickster.
These were made to be modeled from and I have since figured out ways to improve this.
Saturday, 21 July 2012
The Ally - early development
These are about a half a year or more old now, but seemed like a good place to start.
These are development pieces for the design of an 'Ally' character (definition from Joseph Campbell's monomyth theory) for a fantasy rpg type game.
Labels:
Ally,
Character,
Development,
Eld Nylund,
Fantasy,
male,
non-human,
Silhouettes,
Sketch
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