Showing posts with label Sterling. Show all posts
Showing posts with label Sterling. Show all posts

Friday, 27 July 2012

Sterling - The Thaumetal Artisan - Hiatus

So here's some more stuff for Sterling and the last for a while. These were all done by sketching over a hastily done template sketch as a quick way to get some side-by-side comparisons.


The inkling gave me a bit of jip wit these two, but I'm still learning how to use it and where on the page to stick the sensor and such.


I accidentally drew the arm before I turned the inkling on with the one on the right.. whoops.


I'm fairly pleased with these two, but i'll return to Sterling after a bit of a break since:


This guy came along. That's Jayce the 100th Champion to be released in League of Legends. 
While I'm not sure he's the best pick for the monumental 100th release I love him, he's fun to play and he looks excellent.
Main problem being he's stolen pretty much all of the design cues and visual style I was running with for Sterling. The whole Aviator look especially, but he also used the one huge armoured arm thing too!
So I need to go back to the think-tank with Sterling and I want to give myself a bit of time for that, so I'm gonna work on some other characters for a while first.

Sterling - The Thaumetal Artisan


More sketches for Sterling, these are pretty unstructured and just trying to get some ideas down really.

Wednesday, 25 July 2012

Sterling - The Thaumetal Artisan

So this is the first of a set of a recent things I've been idly working on.
I've been designing potential champion ideas for the game League of Legends. Mostly because it gives me a template and starting point to work from.

This is Sterling. The idea was he was a man from an island in the sky, a curious person who fell from the sky.



To start with I only really had the fact that he somehow survived a fall from the sky to go on, and while I had a few ideas of where I wanted to go I was kinda trying some things like Parachutes and wings.


My friend is working on game mechanics for this guy and once we started to get them a bit more figured out I started to get a bit more of an idea of where I wanted to go with this guy.