Friday, 3 August 2012

Niat - Ability doodles



So I've been doing a bit of work on figuring out what one of his abilities would look like, the other abilities are fairly basic, but I thought this one was complicated enough to warrant some further explanation.

And again mostly thanks to my friend James Niat's finished (mostly) abilities:

Passive - Courage: Niat's HP regeneration is increased by 10% for 4 seconds when he is in combat, refreshing each time Niat or a nearby ally takes damage. Courage is increased by an additional 4% for each ally in 500 range.

Q - Vitality: Niat rushes forwards in a line for a spirit-charged punch, dealing 30 / 50 / 70 / 90 / 110 (+0.6 per bonus attack damage) physical damage to any target hit, and stunning them for 0.5 seconds. This ability can be cast again within this time to create a burst of soul energy which deals 30 / 50 / 70 / 90 / 110 (+0.5 per ability power) magic damage and knocks the target back a short distance.

W - Fervour: Niat puts his trust in an allied champion for 4 seconds, granting them 10 / 14 / 18 / 22 / 26 AD and Life Steal equivalent to Niat's Courage. If used again before Fervour expires, Niat can jump to the allied champion from up to 1000 range. The Life Steal bonus is halved if Niat casts Fervour on himself.

E - Spirit: Niat tosses a ball of Soul Energy, dealing damage to anything it passes through. If triggered again, or if Spirit collides with terrain, the ball with explode, dealing 85 / 135 / 185 / 235 / 285 (+0.55 per ability power) magic damage. If the explosion occurs when an enemy champion is facing away from the blast, they will be knocked away from it.

R - Last Straw: Niat lets out a burst of soul energy, knocking up all enemy champions and dealing 150/250/350 (+0.7 per ability power) magic damage. Similarly, all allied champions caught in the blast - including Niat himself -  will gain Fervour.


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